Cleric Muto
IN game Information
Dodge has IFrames. Charge is replaced by Stamina: Attacks consume a considerable amount and temporarily disable regen, but regenerates nearly instantly. Strike enemies shortly after being hit to regain part of your health lost (rally)! Doing so grants you Insight, which may be used to call forth to the Old Blood, gaining a magma trail, powerful buffs and inflicting burns on all melee attacks! A primordial form from a world before what is known, an ancient entity worshipped by a humanoid species of old. Thought to be an apostle of a god, and brought sacrifices as appeasement so it could slumber in the sanctuary which was built for it. Now as this method of old has faded through time, and his worshippers long being gone. Once again it has awoken with its fiery fury, to find purpose in a new world.
ADDITIONAL INFORMATION
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Passives
- Passive 1: Your first passive is called Vitality. It replaces Health, but works the same.
- Passive 2: Your second passive is called Stamina. It replaces Charge. When you use an attack, it drains Stamina a certain amount. Stamina does not fill up passively, instead you have to wait around 4 seconds for it to regenerate.
- Passive 3: Your third passive is called Echoes. It replaces Levels, but works the same.
- Passive 4: Your 4th passive is called Insight, which is displayed as a meter next to Levels. It has a maximum of 30. Gain Insight by using Call from Beyond (T Roar), which grants 15 Insight but gives you Debility I in the process. Your R Roar, Augur of the Deep, can also grant 5 Insight, but it gives you Speed II and Fire I. Besides roaring, you can also gather Insight by rallying attacks. Rallying means you attack right after an enemy attacks, and gives you a certain amount of Insight depending on how much damage you took from the attack. Insight can be spent on The Old Blood, a powerful ability that gives you massive buffs!
- Passive 5: Your 5th passive is called Rally, Cleric gets a portion of the damage taken back upon hitting someone back after getting hit if you screw up a dodge against a strong attack you can use this to your advantage to increase survivability especially when spamming the multi tick Vicar’s Assualt attack and using the Old Blood Mode Beam. (Once you killed someone keep hitting them for rally hp as this proves to be very successful if you are fighting multiple kaiju at once. The larger dmg you take the more hp you will get back.
Utilities
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Abilities
Hunter’s CleaveType: Melee
Description: Your main weapon for parrying if you go the dodge parry playstyle it's advisable to use it in conjunction with dodging as a counter or as a melee ranger with its ctrl lock side range on the upper corners (careful as it has a hurtbox unlike jjb). When old blood mode is enabled this can also be used to replace 2nd attack if your playstyle is different. Drain: 12 charge Base Dmg: 425 Max Dmg: 500 Cooldown: 0 Duration: 1 |
Vicar’s AssaultType: Melee
Description: This attack is mainly used as your main melee rush or pursuit attack its also a melee ranging counter as well as giving you a rapid dash forward the attack is supposedly 576 damage but instead, it deals 900 point blank and 1.1k on top of someone. OLD BLOOD: Your flames meld with the earth, combusting it and incinerating all it touches. Drain: 20 charge Base Dmg: 475 Max Dmg: 575 Cooldown: 0 Duration: 2 |
Wrath of KosmType: Melee
Description: Step backwards with a brief moment of invincibility, and then lunge forward with unstoppable force. OLD BLOOD: Dash forwards with the fury of eld, burning enemies you hit. Drain: 20 charge Base Dmg: 575 Max Dmg: 725 Cooldown: 12 Duration: 3.8 |
Accursed MinistrationType: Melee
Description: Let out a devastating bellow, knocking down flying enemies and considerably slowing all nearby (Slowness X). Then, jump forwards with a devastating grab, slowing and leeching the life of all you hit (Inflicts Fire I on enemies and Regen II on yourself). OLD BLOOD: Let out a raging flame breath, setting ablaze all it hits and burning away the air, sending all airborne things swirling towards the earth (Grounded I). Charge: 33 Base Dmg: 550 Max Dmg: 700 Cooldown: 17 Duration: 3.7 |
ROARS
Augur of the DeepDescription: Get speed II and Fire I while filling up Insight by 5. This roar can also be used near water to completely nullify the fire I effect and allow you to be more versatile. OLD BLOOD: This roar grants Speed II, Regen II, and Debility ll for 20 seconds. It is advised to use the old blood version of this roar while using cover as you can be very hardly and easily punished when doing said roar out in the open.
Charge: 0 Cooldown: 10 Duration: 5.8 |
Call from BeyondDescription: The main purpose of the base T roar is to fill the old blood meter, however the old blood variation of this move is amazing. Granting you Strength II and Slowness III. This is very useful against tanky kaiju with high dps such as ultima, titanus behemoth,frozen behemoth, and such. It is recommended you do not use this against kaiju that have high speeds.
Charge: 0 Cooldown: 10 Duration: 7 |
Gameplay
Cleric Muto has a very diverse playstyle. You can either choose to be strategic with ‘Hunter’s Dodge’ (Utility) to evade attacks and counter with your own, or simply dash away and rip apart enemy health while in Old Blood. Since Cleric Muto’s base damage is so high, a build that utilizes very low damage points is ideal. Keep in mind that ‘Hunter’s Dodge’ is disabled while swimming, so be sure to not follow strong kaiju into the water, especially when Old Blood is enabled since water cancels the Fire effect! It is recommended to not go for the melee rush everything playstyle as the cleric does not have the hp to brawl it is recommended to either only dps rush when the opponent beams or wait for your opponent's attack first, dodge it, and parry with your attacks and repeat and if the opponent is just inferior to you hp and damage wise.
For fliers, you want to prioritize dodging over anything else. Since dodging grants i-frames, it is very useful for minimizing damage! Be careful though, as faster fliers can easily bait out your dodge and punish you for your actions. A build prioritizing Speed and Vitality is ideal against airborne kaiju.
Watch out for beam and missile spammers! Since you cannot dodge past all ticks of a beam or missile, they can really put a big dent in your health bar! It is recommended you close the distance with old blood, or play carefully with your dodges. Cleric is an excellent climber you can use this to his advantage vs high-flying opponents or as a shortcut for when they are trying to get cover or an ambush.
Cleric’s only main weakness is kaiju that have attack frames that start instantly, or kaiju with very high DPS. This means Cleric cannot reliably dodge past a flurry of attacks, or just fails at dodging through attacks that start right when a button is pressed. However, utilizing Old Blood MOSTLY eliminates this issue. Don’t use Old Blood foolishly, though, since kaiju with high-speed and lightning-quick attacks like Kamacuras can wait out Old Blood and punish you for activating it too early!
ATTACK TIPS: You will consistently get 3-4 ticks inside someone's model or on top of someone while using your 2nd attack. You may even get 5 ticks at times but this is not consistent and does not have a 100% chance of applying.
. In short, it is advised to use this attack to range other kaiju with cleric's great jumping height. When old blood mode is enabled this is primarily the best face tank weapon combined with or without the t roar dealing huge amounts of damage paired with the Fire status effect.
Your third attack gives a VERY short window of invincibility at the start of the attack. It is recommended that you do not use this i-frame window in combat, as using your dodge gives greater mobility and range. Using it with dodge also slightly increases the range of the attack. Another tip for the third attack is to use this to close distance. Using it close-up allows your enemy to easily out-DPS your maneuver, so using it to close a gap eliminates this problem. You can also dodge backward and follow up with a3 instantly to surprise your enemies. (This attack functions as both an opener as well as your main attack vs runners with its mighty side hitbox as well as giving time to aim at the start using ctrl)
Don’t use your fourth attack in normal mode (not old blood) while close-up. Since it only inflicts Slowness X on kaiju in a minute radius, you will take a lot of damage during the start-up roar. Although, since this attack grounds fliers and has a great vertical radius, you want to use it as strategically as possible when up against something like Titanus Rodan. When you activate Old Blood, this move changes into a powerful beam! This beam has a large start-up, so MAKE SURE your opponent is a decent distance away before using it. When using this beam against a flier, be sure that you are in an open field so you can ground them effectively.
Attack 4 is your main defense vs Fliers as it functions as an unseen hitbox pulse albeit the actual pulse itself does 140 dmg the attack not only deals fire damage and extra dmg it also gives you regen 1 it is not recommended to use this vs Kaiju with dashes as the animation takes a while (do not use while fliers are beaming as they will not ground) and keep in mind that its grounding distance is really high vertically and pretty short horizontally
For fliers, you want to prioritize dodging over anything else. Since dodging grants i-frames, it is very useful for minimizing damage! Be careful though, as faster fliers can easily bait out your dodge and punish you for your actions. A build prioritizing Speed and Vitality is ideal against airborne kaiju.
Watch out for beam and missile spammers! Since you cannot dodge past all ticks of a beam or missile, they can really put a big dent in your health bar! It is recommended you close the distance with old blood, or play carefully with your dodges. Cleric is an excellent climber you can use this to his advantage vs high-flying opponents or as a shortcut for when they are trying to get cover or an ambush.
Cleric’s only main weakness is kaiju that have attack frames that start instantly, or kaiju with very high DPS. This means Cleric cannot reliably dodge past a flurry of attacks, or just fails at dodging through attacks that start right when a button is pressed. However, utilizing Old Blood MOSTLY eliminates this issue. Don’t use Old Blood foolishly, though, since kaiju with high-speed and lightning-quick attacks like Kamacuras can wait out Old Blood and punish you for activating it too early!
ATTACK TIPS: You will consistently get 3-4 ticks inside someone's model or on top of someone while using your 2nd attack. You may even get 5 ticks at times but this is not consistent and does not have a 100% chance of applying.
. In short, it is advised to use this attack to range other kaiju with cleric's great jumping height. When old blood mode is enabled this is primarily the best face tank weapon combined with or without the t roar dealing huge amounts of damage paired with the Fire status effect.
Your third attack gives a VERY short window of invincibility at the start of the attack. It is recommended that you do not use this i-frame window in combat, as using your dodge gives greater mobility and range. Using it with dodge also slightly increases the range of the attack. Another tip for the third attack is to use this to close distance. Using it close-up allows your enemy to easily out-DPS your maneuver, so using it to close a gap eliminates this problem. You can also dodge backward and follow up with a3 instantly to surprise your enemies. (This attack functions as both an opener as well as your main attack vs runners with its mighty side hitbox as well as giving time to aim at the start using ctrl)
Don’t use your fourth attack in normal mode (not old blood) while close-up. Since it only inflicts Slowness X on kaiju in a minute radius, you will take a lot of damage during the start-up roar. Although, since this attack grounds fliers and has a great vertical radius, you want to use it as strategically as possible when up against something like Titanus Rodan. When you activate Old Blood, this move changes into a powerful beam! This beam has a large start-up, so MAKE SURE your opponent is a decent distance away before using it. When using this beam against a flier, be sure that you are in an open field so you can ground them effectively.
Attack 4 is your main defense vs Fliers as it functions as an unseen hitbox pulse albeit the actual pulse itself does 140 dmg the attack not only deals fire damage and extra dmg it also gives you regen 1 it is not recommended to use this vs Kaiju with dashes as the animation takes a while (do not use while fliers are beaming as they will not ground) and keep in mind that its grounding distance is really high vertically and pretty short horizontally
Counters
- Godzilla Ultima directly counters cleric because of its incredibly powerful mist beam halving Clerics half and then with the right usage of mist ultima easily out dpses and out regens cleric enough to pull off a win. However, do note that if an Ultima isn’t skilled and makes mistakes frequently the Cleric player will benefit from those mistakes and will pull off a win.
- Monster Zero: Due to MZ’s delays on his 2nd attack and the incredibly powerful Alpha Roar Storm it shreds Clerics' whole health bar in mere seconds. If Cleric uses Old Blood MZ can just hide when it is over. However, against a lesser-skilled MZ who does not take advantage of terrain or the incredibly op Alpha Roar the Cleric player has a decent chance of winning.
- Destroyah: It should come as no surprise for Dest to win against Cleric. Dest has delays and most importantly his spammable beam, the oxygen destroyer, which makes Cleric have a really hard time against Destoroyah. If beam spam does not work Dest has extended hitboxes on his a1 and delays as well. A skilled dest user can pretend to attack the Cleric while just attacking the air and causing the Cleric to dash and melee rushing it. If Cleric grounds Dest the Floral Beam will shred Cleric’s hp if not dodged.
- Trodan: Trodan has good value attacks for minimal risk. He can stay all day long up in the sky spamming 4 and 5 while on Stage 4 and occasionally coming down to cancel Cleric’s regen and overall making it hell for Cleric to survive. Trodan can even use R roar to deal additional damage if it has baited Cleric’s grounding attack. For Old Blood Mode Trodan will easily hide behind terrain and wait out old blood making it a living hell for the Cleric player to survive.
- Minilla Ex: With the max level of Minilla Ex literally no kaiju stands a chance. Ex has way too good of a DPS for Cleric to consistently dodge. Ex has a very good beam which is spammable and can deal serious damage to Cleric if not dodged. Even then if it is dodged cleric will have low stamina left allowing for Ex to easily out-dps it with melee.
- Argo: Argo is just Argo, it easily beats any land kaiju simply ‘’unflying’’ above them and spamming everything in its arsenal. It can ‘’unfly’’ above Cleric and easily spam beams, missiles, and its pulse until Cleric eventually dies. The only way Cleric can hit Argo is the Old Blood beam but Cleric will be already low hp by then allowing Argo to easily destroy Cleric and win.
- Moguera: Cleric and Moguera are at a stalemate because of the fact that Mog can just camp high places and spam its missiles and beam while Cleric easily dodges and takes minimal damage enough to regen. The only way Cleric can hit mog will be the OB Beams but Cleric can’t effectively kill mog because of the cd of the beams allowing for mog to regen and the general CD of ob not allowing for a back-to-back beam spam. Even then Mog could hide behind terrain and the fight would continue indefinitely never ceasing to end.
- Voodon: Voodon dashes away when it is grounded by Cleric’s base 4th attack allowing it to not lose instantly. Voodon will repeatedly bait out Cleric iframes or abuse its full-body hitboxes and time them when Cleric does not expect it. If Vodoon ever gets low it will use the hp potion to heal all the way to max hp and can use dmg, and speed potions to gain the upper hand as with the other fliers it can hide behind terrain when Cleric goes OB and comes out of its hiding place when OB had ended.
Builds
Build #1: Old Blood spammer
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Build #2: Hunter's dodge Evade
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Build #1: Risk-taker
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Written by cc123_
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