kamadolph-kun
IN game Information
While filming Shin Godzilla (2016), Shin’s second form fell through a dimensional rift after someone dropped a black hole candy on set. Transported to a snowy paradise, Kamata met an old man wearing red, offering it a very special job…
ADDITIONAL INFORMATION
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Abilities
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Reindeer RamType: Melee
Base Dmg: 345 Max Dmg: 460 Cooldown: 0.5 Duration: 1.2 Description: Kamadolph-Kun smashes the ground with its antlers. this attack is spamable, with good timing and good use of delays it can be easily comboed again dealing double damage! |
Carol Of The BeamsType: Beam
Base Dmg: 1125 Max Dmg: 1500 Cooldown: 20 Duration: 4 Description: Kamadolph-Kun unleashes the power of joy as a concentrated beam. a simple but powerful attack, it does 125 ticks per second! |
SnowglobeType: Pulse
Base Dmg: 935 Max Dmg: 1250 Cooldown: 15 Duration: 3 Description: Kamadolph-Kun manifests a massive snowglobe around itself. an attack with double use! as attack and shield against beams and projectiles! this attack can inflict the FREEZE and SLOW effect upon contact with an enemy! |
FlyUse your key for sprint to start flying with kamadalph.
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ROARS
IntimidateCooldown: 10
Duration: 4 Description: Has no effect. He dances, he won +54 prizes in dance contests NEVER USE IT, even if it dances and looks pretty, it will leave you at great disadvantages, by not stopping dancing, that affects the hitbox of your attacks and your hurtbox in a negative way. |
ConcentrateCooldown: 10
Duration: 4 Description: Has no effect |
Gameplay
Kamadolph-Kun is a weak kaiju, but with proper use it becomes a potentially dangerous kaiju! He is even capable of defeating kaijus bigger than him!
Let's start with the attack 1 Reindeer Ram, this attack is spamable, with good timing it can do double damage! if you want to defeat a ground kaiju (for example, Frostbite Gojira) what you should do is, be on top, look down and use the attack and then quickly go up, kamadolph has a good hitbox with his attack, and when it lasts a lot of time, you can use it before to be able to attack it and get out unscathed, in short, the trick is to use it before.
now with attack 2, Carol Of The Beams, with this one there is not so much work, but you have to know how and when to use it, when you attack a terrestrial kaiju, never start with the beam (if your enemy does not have a beam if he starts with the beam yours) what you should do is hit him and dodge his movements, when he shoots at you, NOW if he uses your beam, you can use it to beam clash (if you have very little life) or to attack him, there is also a little trick, since his attack 1 and 2 have almost the same animation, you can use attack 1 to make your enemy think that you are about to use the beam, so you will make him shoot you thinking that they are going to beam crash and you can save yourself from damage, to do it is more than easy, you lean up a bit and use attack 1, your opponent will think that you will use the beam (sometimes they can believe it and sometimes not).
Finally his attack 3, Snowglobe, with this attack you have several uses, and those are: Defensive, Attacking and Intimidating.
now the attacking way, this is the least recommended I suppose, because if it is against a flier, you must know its movements well, for example: if it is a Titanus Rodan, it will use its V ability, so you must follow it, and when it is using, use your pulse to slow him down and freeze him, or if it's against a Titanus Mosura, mosura’s are an easy thing, they will always want to use their V ability to heal themselves, so you have to be quick and smart to use your pulse.
and finally, the intimidating way, this is used in dangerous situations, where you are forced to flee, for example: you are chased by a flying kaiju that you cannot defeat and your only option is to hide in the depths of the ocean, ok, there are 2 ways, the first is when while fleeing, you get to the bottom and use the pulse, it's to hide your tail to make your enemy think that you're not going to use the pulse, and now your enemy has slow and freeze that will give you a little advantage when fleeing, and the second way is while you flee, use the pulse, your enemy will move away from you so as not to receive the negative effects, and that can give you a small advantage.
Kamadolph-Kun Counters:
Let's start with the attack 1 Reindeer Ram, this attack is spamable, with good timing it can do double damage! if you want to defeat a ground kaiju (for example, Frostbite Gojira) what you should do is, be on top, look down and use the attack and then quickly go up, kamadolph has a good hitbox with his attack, and when it lasts a lot of time, you can use it before to be able to attack it and get out unscathed, in short, the trick is to use it before.
now with attack 2, Carol Of The Beams, with this one there is not so much work, but you have to know how and when to use it, when you attack a terrestrial kaiju, never start with the beam (if your enemy does not have a beam if he starts with the beam yours) what you should do is hit him and dodge his movements, when he shoots at you, NOW if he uses your beam, you can use it to beam clash (if you have very little life) or to attack him, there is also a little trick, since his attack 1 and 2 have almost the same animation, you can use attack 1 to make your enemy think that you are about to use the beam, so you will make him shoot you thinking that they are going to beam crash and you can save yourself from damage, to do it is more than easy, you lean up a bit and use attack 1, your opponent will think that you will use the beam (sometimes they can believe it and sometimes not).
Finally his attack 3, Snowglobe, with this attack you have several uses, and those are: Defensive, Attacking and Intimidating.
now the attacking way, this is the least recommended I suppose, because if it is against a flier, you must know its movements well, for example: if it is a Titanus Rodan, it will use its V ability, so you must follow it, and when it is using, use your pulse to slow him down and freeze him, or if it's against a Titanus Mosura, mosura’s are an easy thing, they will always want to use their V ability to heal themselves, so you have to be quick and smart to use your pulse.
and finally, the intimidating way, this is used in dangerous situations, where you are forced to flee, for example: you are chased by a flying kaiju that you cannot defeat and your only option is to hide in the depths of the ocean, ok, there are 2 ways, the first is when while fleeing, you get to the bottom and use the pulse, it's to hide your tail to make your enemy think that you're not going to use the pulse, and now your enemy has slow and freeze that will give you a little advantage when fleeing, and the second way is while you flee, use the pulse, your enemy will move away from you so as not to receive the negative effects, and that can give you a small advantage.
Kamadolph-Kun Counters:
- Titanus Rodan: He is a kaiju with great damage in his melee, his attack 4 and his fire effect can leave kamadolph in a bad situation, the chances of Kamadolph-Kun winning are 50/100.
- Megalon: It is a kaiju with fast attacks and decent damage, its hitbox being so large, leaves kamadolph at a great disadvantage, kamadolph would be forced to use only the snowglobe and carol of the beams attacks, because when trying to use the reindeer attack ram, he will be hit by megalon, the chances of Kamadolph-Kun winning are 40/100.
- Cherno Alpha: Cherno alpha is a kaiju with not so unique abilities, his missiles and parry can be dodged well, but the problem is compounded when cherno aplha is in the water, because his agility increases drastically due to his disproportionate jump, and when using his V ability , increases its hitbox, damage and inflicts the stun effect. the chances of Kamadolph-Kun winning are 82/100, but if cherno alpha is in the water, the chances are 40/100.
- Voodon And Juju: Voodon is a dangerous kaiju, with a great variety of attacks that makes it dangerous, the attacks that it will use will be attack one, attack two and the beam, the beam is the most dangerous, you must try to be agile to be able to dodge it, voodon will try to make you attack him when he uses his parry, so when he does, take some time to use your snow globe and then the beam, voodon is a medium counter, I mean he can and cannot defeat kamadolph, so the chances of Kamadolph-Kun winning are 50/100.
- Godzilla Ultima: Godzilla Ultima,he has great damage and great speed and spam attacks, the most dangerous are attack one, attack two, attack four and his V ability, the V ability will prevent you from getting close to him, so You must be smart and take advantage when he is going to use his beam (his attack number five) the chances of Kamadolph-Kun winning are 42/100.
- Gezora: gezora doesn't have much explanation, TOO MUCH DAMAGE, devastating regeneration and a lot of speed, when you're about to defeat him, he will run to be able to regenerate,It is a difficult enemy to defeat in the water, due to its aforementioned abilities, because it can do too much damage with only 2 attacks, but if it is on land, things change, the chances of Kamadolph-Kun winning are 30/100.
- EVA-01: this demon will only attack you with 2 of his 4 skills, his spear mode and his pistol mode, he will try to get you out of the air with his 3 attack and his projectile, you must be too agile and precise to dodge that, and then there is his pistol mode, you must force him to spend his bullets, but if that happens, he will only use his spear mode so you can't get close to him, the chances of Kamadolph-Kun winning are 45/100.
- Muto Prime: muto prime has attacks with great damage and range, it will leave you weak using attack two and attack four, because they have TOO much range, to finish you off with their parasites, which will kill you slowly, but you could avoid it by having a little distance and rest on the ground to heal fast, the chances of Kamadolph-Kun winning are 49.1/100.
- Mechagodzilla2021: mechagodzilla 2021 has attacks with great damage, you must be careful with his stomp, because it has too absurd a range, also his missiles, because they do great damage, his attack one has a great hitbox too, you must take advantage of it when he wastes his attack two ( the stomp) then, the chances of Kamadolph-Kun winning are 43/100.
Build #1: 3/5/2/10 |
Build #1: 5/5/0/10 |
Build #1: 0/5/5/10 |
This build is good, you have good regeneration, a bit of extra speed and a decent health although the speed may not be noticeable too much, it can be useful. 9/10.
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This is a great build, you have good health and regeneration, even if you don't have skillpoints in speed, it's good, because you can be more resistant to attacks from more powerful kaijus! it is a build that is recommended. 9/10
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With this build, you will be faster and more agile, but with less health, you must be smart with your movements if you use this build. Although it is not highly recommended, but if you want challenges, you can use it. 6.2/10
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Written by sharif2050
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